Select Routine to Upload Fallout New Vegas
The panel is a debugging tool in the PC version of Fallout: New Vegas. It is useful for altering content while in-game and working around bugs, simply may be used to crook likewise.
Use the backquote key (`) while in-game (Unpaused). The backquote primal
shifts to tilde (~) on U.S. keyboards, and the not symbol (¬') on U.k. keyboards. Other keyboards with different layouts will differ, but the cardinal is usually to the left of 1 or just under the Escape key (Esc). The key is the top left fundamental nether escape, on non-U.Southward. keyboards. (Example: §, ½ or | on Nordic (Danish, Finnish, Norwegian, Swedish) keyboards, circumflex (^) on German language keyboards, ² on French keyboards, \ or | on Italian keyboards, ` on Brazilian keyboards, " on Turkish keyboards). The HUD volition disappear and you lot will become a prompt (|) in the lower left corner of the screen where you can input codes. Y'all may take to change settings over to mouse if you are using a computer-compatible Xbox controller before yous can utilize console commands. When command entry mode is enabled, the game will intermission and the camera will freeze. If the left side of the console is not visible, one may need to edit the Fallout_default.ini file in the installation folder. Increasing the iConsoleTextXPos variable volition move the prompt farther right into the field of view.
Enter assist for the list of all panel commands.
Note: The aid command does not display all of the commands listed below; information technology displays a few extra debugging commands.
Player reputation and faction
Fallout: New Vegas reputations | |
---|---|
Factions | |
Name | ID |
Boomers | 000FFAE8 |
Brotherhood of Steel | 0011E662 |
Caesar's Legion | 000F43DD |
Followers of the Apocalypse | 00124AD1 |
Great Khans | 0011989B |
Powder Gangers | 001558E6 |
NCR | 000F43DE |
White Glove Society | 00116F16 |
Towns | |
Proper noun | ID |
Freeside | 00129A7A |
Freeside thug | 0011ACC3 |
Goodsprings | 00104C22 |
Novac | 00129A79 |
Primm | 000F2406 |
The Strip | 00118F61 |
- addreputation <class id> <variable> <corporeality> – adds player reputation with faction; the value volition max out at its normal maximum value of 100. The variable will make up one's mind if the corporeality is added to the player's fame (1) or infamy (0) with the faction.
- removereputation <form id> <variable> <corporeality> – removes actor reputation with faction; the value volition max out at its normal minimum value of 0. The variable will determine if the amount is subtracted from the player's fame (one) or infamy (0) with the faction.
- setreputation <form id> <variable> <corporeality> – sets player reputation with faction; the value will max out at its normal minimum and maximum values of 0 and 100. The variable volition determine if the amount is prepare for the player'south fame (1) or infamy (0) with the faction.
-
- Examples:
- addreputation 000ffae8 i 5 – adds v fame to the Boomers faction.
- removereputation 000ffae8 0 5 – removes five infamy from the Boomers faction.
- setreputation 000ffae8 1 v – sets player's fame with the Boomers faction to v.
- Annotation: If a player wishes to obtain an idolized reputation with whatsoever faction, they must both increase fame value to 90 and reduce infamy value to below 4.
- Note If you increase your reputation with Caesar'southward Legion, while having Boone as a companion, you lot volition cause him to question the Courier, or just leave.
- Note you tin merely edit the Reputation in intervalls of 0-5, because you cannot skip ranks (and you would go from neutral to Idiolized/Villifed if y'all add together 100, the game tin can't handle that so its limited to a maximum of 5points per command)
Fallout: New Vegas factions | |
---|---|
Name | ID |
Black Mountain (mutant) | 000E9480 |
Black Mountain (nightkin) | 000E9481 |
Boomers | 000FED3F |
Brotherhood of Steel | 0001D3FE |
Caesar's Legion | 000EE68A |
Fiends | 000EF323 |
Followers of the Apocalypse | 00117E12 |
Freeside Locals | 0011640A |
Goodsprings | 00104C6E |
Bully Khans | 000E78C5 |
Kings | 00111484 |
New California Republic | 000A46E7 |
Novac | 000BB9E8 |
Omertas | 0010C6F8 |
Histrion | 0001B2A4 |
Powder Gangers | 00101F42 |
Vipers | 0015F16E |
Primm residents | 000D7F56 |
The Strip | 00140A88 |
Tops Casino (Chairmen) | 00117508 |
White Glove Society | 00116F10 |
Van Graffs | 00118368 |
Christine | xx00923A |
Dean | xx00C4F5 |
Dog and God | twenty00C4F6 |
Elijah | xx00AE28 |
Bonebreakers | xx01172E |
Dead Horses | 2000A926 |
Happy Trails Caravan | xx009F66 |
Painmakers | xx01172F |
Sorrows | xx00A925 |
Tribals | 2000F675 |
White Legs | xx00A4A2 |
Mobius | 2000AC6B |
Retrieve Tank | xx00A936 |
Marked men | 20008D74 |
Ulysses | xx003E42 |
Creature factions | |
Creature | 00000013 |
Deathclaw | 00021474 |
Feral ghoul | 0001C6D3 |
Fire gecko | 0014F3F5 |
Nightkin | 0013F893 |
- removefromallfactions – removes the Courier from all factions. Also removes them from the 'Player' faction. Use player.AddToFaction 0001b2a4 1 to ready. Call up to too re-add the DLC role player factions: xx00B42E for Honest Hearts, xx016154 for One-time World Blues, and xx003E41 for Lonesome Road.
- setally <course id one> <class id 2> <variable_1> <variable_2> – sets factions allied status with each other. The variable will make up one's mind the condition of each faction to the other: 0=friend, 1=marry.
- setenemy <form id 1> <form id 2> <variable_1> <variable_2> – sets factions enemy status with each other. The variable will make up one's mind the condition of each faction to the other: 0=enemy, 1=neutral.
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- Example:
- setally 000FED3F 00154307 1 0 – Will ready Boomers allied status for BoS to allies, and BoS centrolineal condition for Boomers to friends.
Quest
- resetquest <QuestID> – Gives the given quest, removing it from the quest log. Beware: often, this may force you to redo other quests to receive it once more.
- movetoqt – Moves the player to the current quest target.
- showquestlog – Shows the quest log which includes everything the role player has encountered and done.
- GetQuestCompleted – Checks if the current quest is consummate. Returns 1 for true and 0 for false. Receiving i.00 means the quest is complete; 0.00 ways it is not.
- sqt – Generates a list of current quest targets.
- completequest <QuestID> – Completes the given quest.
- caqs – Completes all stages of all quests, even quests you have not taken on, basically completely wiping out all quests of the game and completing the game without ending the game.
- setstage <QuestID> <Quest stage number> – Moves the quest in your quest log to the indicated quest stage. Recommended command for moving by bewitched sections of quests rather than forcing the entire quest to become completed.
- setobjectivedisplayed <QuestID> <Quest stage number> <Display(1)/Remove(0)> – Sets which objective is displayed, in progress, in your quest log. Later typing the stage number blazon 1 (to display) or 0 (to remove)
Inventory and item manipulation
- actor.setweaponhealthperc <per centum> – sets currently equipped weapon's wellness. For example, player.setweaponhealthperc 100 would fully repair the currently equipped weapon.
- player.additem <form id> <amount> – get the indicated amount of the selected item.
- Example: player.additem 0000000f 200 - adds 200 caps to the player money/inventory.
- It is too possible to exclude the zeroes earlier the particular's formID in the control line and it would annals as the detail's ID assuming it is not from outside of the base game.
- Case: player.additem 8ED03 300 - adds 300 9mm round to the player inventory.
- thespian.removeitem <grade id> <amount> – remove the indicated amount of the selected item.
- player.addnote <grade id> – add indicated note.
- player.removenote <class id> – remove the indicated notation. If it is a concrete notation (such as written texts), the note is deleted permanently unless added via console over again.
- thespian.additemhealthpercent <grade id> <amount> <quality> – add item to your inventory, with a specified status. Quality should be given in decimal form where 1.0 = 100%.
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- Example: player.additemhealthpercent 000fd771 99 .01 volition add together 99 Vault three utility jumpsuits at i% to the histrion'south inventory.
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- setownership <class id> – make the item owned past an actor's form id (or player if unspecified) by mouse left-click on item and typing setownership (for example, a cabinet or a bed; already owned property will still deduct Karma)
- clearownership - make the item unowned
- unlock – unlock doors, safes, terminals or any other locked containers. You tin can go the unique ID of an particular past clicking on it while you take the console open, causing information technology to print out on the command line, preferably later yous type "unlock " and a space. Please note that the "unlock" command may non work on a very limited number of locks, safes and/or terminals. All the same, it volition open up anything that is meant to be opened directly from the door/safety/container, and some more that are game breaking, like the elevator behind Benny'south room leads to a vault, and the doors that are not meant to be opened will atomic number 82 to abysmal gray pits. If you bound into the pit, information technology drops you to the stairs nether the Vault 21 gift store.
- lock <lock level> – lock doors, safes, terminals or any other unlocked containers. Calculation a number later lock sets the difficulty. For instance, lock 0 would create a very like shooting fish in a barrel lock, lock 25 an like shooting fish in a barrel lock, and lock 100 a very hard lock. lock 101 will make the item unpick-able (Requires Fundamental).
- activate <grade id> - doors, switches, radios and other objects that have multiple states can have their state changed by a specified class id, either numeric or player.
- player.srm – Cocky-repair of items up to your current repair skill. Note that you tin can't repair all items in one control ('A' on PC) if the total toll of the repair is more caps than you currently take, forcing yous to do repair individual items until the total amount needed to repair all items in a single command is less than your total caps on hand. Regardless of the method, all caps "spent" on repairs are paid to you, netting a full cost of nada. This is particularly handy before y'all sell items, raising their value considerably.
- setpccanusepowerarmor one – make ability armor wearable. If you tin can already wear ability armor and type 0 instead of 1, yous volition no longer be able to clothing information technology.
- thespian.showinventory shows thespian inventory and detail ID's of all player inventory items.
- resetinventory resets the inventory of the selected container.
Player manipulation
- RewardKarma <number> - rewards specified corporeality of Karma (Use negative numbers to reduce Karma)
- player.setscale <calibration> – 1 is default, 0.1 is tiny, 10 is gigantic (non recommended for indoor employ - and note that this does not change fall damage).
- player.getav – Get the electric current value of Skills, Southward.P.Due east.C.I.A.L. or Karma amount. Encounter Fallout 3 console commands for the list. These can be modified with the modav command.
- thespian.modav <ActorValue> <value> – Add together or subtract from Skills or Southward.P.E.C.I.A.Fifty. amount. (Example: player.modav energyweapons 25 +25 to Energy Weapons)
- thespian.restoreav <ActorValue> <value> - Increases the stat by a specified value until it reaches maximum allowed.
- player.damageav <ActorValue> <value> - Reduces the stat past a specified value until it reaches minimum.
- role player.forceav <ActorValue> <value> – Set precise value of Skill or S.P.E.C.I.A.L. level. A = Skill or S.P.E.C.I.A.Fifty. name; X = amount - Skill range from (1-100), S.P.E.C.I.A.L. from (1-10) (Example: player.forceav medicine fifty sets medicine level on 50)
- player.advlevel – Levels the player up past one level, just does not add the Experience Points. While yous proceeds all level perks, etc, you will non level over again until you have fabricated up all the points for the levels gained by this control and the experience required for the side by side level.
- role player.rewardxp 15000 – adds 15000 exp. Any levels gained will be granted immediately, one after the other. (You cannot decrease experience using player.rewardxp -due north. Attempting player.modav xp -n displays the message "Actor value 'XP' cannot be modified in scripts or the panel.")
- showracemenu – Allows race editing, whenever.
- showbarbermenu – Allows pilus editing.
- shownamemenu – Allows renaming.
- showplasticsurgeonmenu - Allows face editing.
- showsleepwaitmenu 1 - Opens the sleep/look carte du jour.
- histrion.showrecipemenu <category> - Opens the crafting carte du jour from specified category. Campfire: 0013B2C0, Workbench: 0013B2C1, Reloading bench: 00153621, Sierra Madre vending motorcar: 010103A0
- player.addperk <form id> – give histrion selected perk or trait. For list of perks, click the list of items here.
- player.removeperk <class id> – removes the selected perk.
- sexchange - changes the sexual activity of your grapheme.
- player.setav speedmult <number> - changes move speed by percentage. Example: actor.setav speedmult 50 cuts movement in half, while player.setav speedmult 150 increases movement by half.
- showtraitmenu – Allows the player to re-pick their traits.
- player.setlevel <number> – Allows the histrion to set their level
- actor.resethealth - restore NPC'due south health.
- thespian.setscale <number> - 1 is default, 0.1 is ultimately microscopic, 10 is gigantic (not recommended for indoor utilise).
- actor.agerace <number> - As long as the race has properly divers child and elder sub-races, this will change them accordingly. -one is child, 1 is developed, 2 is elder.
- actor.sethardcore <number> 1 activates hardcore mode, 0 disables it.
Actor manipulation
"Actor" refers to a class in which not-role player characters, Creatures, and "Talking Activators" belong. These work on creatures and non-player characters.
- addperk – Select an NPC and type addperk 00031db7; this example would give the selected NPC Low-cal Stride.
- resurrect - Revives not-actor grapheme and renews their inventory. This command will non undo the failure of quests.
- resurrect 1 – Revives non-player character without renewing their inventory. This control will not enable the completion of failed quests.
- player.resurrect - May cause a game crash.
- kill – Kills non-player graphic symbol. Killing quest-related NPCs may lead to failed quests.
- killall – Kills all non-invincible NPCs in the nearby area. Utilize with caution, equally some quest-essential NPCs you can't run into directly may also be killed. Likewise affects companions (rendering them "unconscious" in Casual mode merely actually killing them in Hardcore).
- tdetect - Toggles AI player detection (Causes player to e'er be subconscious).
- rdf – resets all the dialog trees of all actors. The terminal resort for bugged dialogue; can help in bewitched quests or break them if used incorrectly. (i.east. choosing an respond, and then resetting and choosing a different i may or may not break the quest based on such answers) Employ with caution.
- histrion.placeatme <grade id> – Spawns Creature/Not-player character, static objects, and containers. They will spawn on top of you, so make certain you are in an open area if y'all spawn a lot.
Alternatively, you tin can utilize 'placeatme' instead to spawn things at the selected object location instead of the player location. (useful if spawning several monsters and you don't desire to be at hitting distance from them)
- addtofaction <faction id> <X> – Makes selected not-thespian graphic symbol a member of a specific faction. Supersede X with "1" to make the not-player grapheme an marry of the faction or "0" to simply brand him/her friendly with information technology. Be sure to click on each character y'all desire to add to the faction before entering the command. And then, for instance, to add a non-thespian grapheme to your own character's faction every bit a friend, y'all would start click on them and so enter addtofaction 1b2a4 0. Remember y'all will and so need to use the stopcombat function right afterward if the non-player graphic symbol was already attacking.
- removefromfaction <faction id> – Removes not-role player character from a specific faction. For example:
- removefromfaction 1b2a4 will remove NPC from your own Actor Character's faction. These previous two commands are useful when you lot need to plough a hostile non-actor grapheme friendly in society to talk to them/begin a quest related to them that you otherwise couldn't start. Add them to your faction, talk to them and consummate their quest. And so remove them from your faction and they will render to beingness hostile.
- tcai – Toggle all not-role player graphic symbol combat AI (non-player grapheme doesn't fight)
- tai – Toggle all or selected not-role player character AI (disables AI processing)
- OpenTeammateContainer 1 – Will open their inventory, as though they were a companion, for the transfer of inventory items.
- SetRestrained 1 – Will cause an actor to stand in place, not engaging in combat or carrying out AI packages.
- PlayIdle <X> – Plays an idle, where Ten is the idle'southward EditorID string (not the FormID). The number of EditorIDs are too numerous to list here.
- PushActorAway <10> <Y> – Causes another histrion (variable X, an Role player reference formID) to become into a ragdoll state and gets propelled away at a forcefulness of Y, away from the calling reference (selectable past clicking on a ref in console mode or past using the 'prid' command)
- setscale <number> - like histrion.setscale but works on NPCs instead.
- agerace <number> - similar player.agerace simply works on NPCs instead.
- matchrace <form id> - changes the currently selected npc's race to the specified grade ID belonging to some other NPC.
- getbaseobject - prints a reference's EditorID, useful for commands that require Class ID without having to refer to a wiki to observe it.
Display manipulation and debugging
- tfc <10> – Toggle Free Camera (where Ten is an optional variable in which a value of 1 will freeze all in the scene except whatever running scripts)
- fov - Sets the viewmodel FOV to the maximum, allowing for full view of any weapon while in First Person perspective.
- fov <10> - Fix Field of View. fov xl - narrow, fov 90 - wide angle lens. fov 75 is the default value.
- sgtm <X> – Set global time speed, where X is the multiplier (IE: normal: 1, one-half speed: 0.5)
- sucsm <10> – Ready UFO cam movement speed (IE: freecam speed), where X is a multiplier
- tlb – Toggle Light Brite (disables lighting and shadowing; all materials at full brightness; normal bump shading won't function)
- tcl – No clipping manner, allows for free movement, platonic when being stuck
- tmm <1/0> – Show/hide all map markers (additionally: 'tmm 1 0 1' will bear witness all map markers without discovering them and without being able to fast travel to them.)
- tdt – Toggle debug display
- tlv – Toggle leaves
- tg – Toggle grass
- tp – Toggle view of projectiles and spawns
- tfow – Toggle fog of war on local map
- tgm – Toggle god way (infinite health, unlimited ammunition, no need to reload, able to carry unlimited items)
- tdm – Toggle demigod mode (infinite health, limited ammunition, need to reload, able to carry unlimited items)
- EnablePlayerControls – Enables player controls (when disabled by quasi-cutscenes)
- disable – Removes the selected object from the game (can exist undone by typing "enable" while the object is notwithstanding selected. Great for removing glitching objects.
- enable – Used for enabling previously disabled objects. (Object still needs to be selected, as you cannot reselect an object that no longer exists.)
- markfordelete - Flags the object for deletion. On adjacent prison cell loading the object will be removed.
- zap - Immediately deletes an object from the game.
- movetoqt – Instantly shifts you to the quest target or side by side optional quest spot.
- coc <cell name> – Force fast travel to town/surface area (Case: coc Jacobstown)
- tcg – Toggle Standoff Geometry Visibility, useful for locating items that were lost or dropped by accident
- twf – Toggle Wireframe
- tm – Toggle HUD
- tvl - Toggle VATS lights
Searching for items and objects
- search <term> <course type (optional)> – search for a specific item or object containing said query. The variable will determine what kind of things the console returns.
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- Examples:
- search "service rifle" will show all results that include the words 'service rifle' in the console.
- search gun perk will show only perks that include the word 'gun,' such every bit Run northward' Gun and Shotgun Surgeon, in the console. Replacing 'perk' with 'weap' would render all weapons that include the cord 'gun.'
- search primm volition show all results for objects and items including the word 'primm' in their proper name.
Miscellaneous
- incrementscriptedchallenge <form id> - Increments the current value of a challenge by i, does not piece of work with all challenges. Encounter Fallout: New Vegas challenges for challenge form IDs.
Notes
- The coc command doesn't piece of work for all locations in the game; it's likewise fairly heavy on lower-end systems and can freeze the game.
- Several Fallout 3 panel commands remain the same, e.grand. player.modav carryweight. Refer to these commands hither.
- Most commands are the same in Fallout 3 and New Vegas because both games use the same engine.
- Using console commands in the Steam version of the game will disable achievements. Merely opening the console volition not disable them. To re-enable them, one must exit the game and relaunch it.
- Fallout: New Vegas contains much legacy content left over from Fallout 3 that may but be acquired through use of console commands.
Bugs
- Sometimes, when changing your reputation while disguised and *later* having attacked a sure faction, they may be hostile even though your reputation with them has inverse from bad to skillful. However, this is a continuance error and maybe rectified after spending enough fourth dimension away from said faction while out of gainsay. (Examination in 21 unlike means).[verified]
- If you cannot pull up the console, check Control Panel – Device Manager – Keyboards for Microsoft dwelling house MCIR devices. These interfere with the Tilde (console) key. Remove these devices and restart Fallout: New Vegas. You should now be able to enter panel mode. As well works for Fallout 3. [verified]
- The coc command, when used for certain locations, will drop you into a black pit. Can exist fixed by reloading the game or fast traveling somewhere else. As well using the tcl command to leave. [verified]
- Sometimes, when using the console command, your followers' dress or weapons will reset to their original state, therefore losing the "special" equipped items. The inventory will not exist inverse if the follower was not wearing or using the item. [verified]
- When returning to your actor view later using the 'tfc' control, the 1st Person model of weapons volition be farther out than usual i.e. you may exist able to see the stock of the weapon. This can be fixed past completely exiting the game (not just reloading the save), so restarting it. [verified]
- When using the 'movetoqt' or 'coc' control from inside a Strip casino, y'all may lose the weapons you had taken from y'all. This tin can be fixed by returning to an earlier salvage.[verified]
- If you use the 'movetoqt' or 'coc' command from inside a Strip casino and lose your weapons, upon returning to the casino, you may not be able to motion. This tin only be fixed by exiting and restarting the game. [verified]
- Some other selection may be to enter the command "enableplayercontrols" so that you can move and too have weapons returned upon exiting the casino.
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Source: https://fallout.fandom.com/wiki/Fallout:_New_Vegas_console_commands
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